I finished Hugh Cook’s Chronicles of an Age of Darkness series a while ago, and I’ve been meaning to write about it since then. As I may have mentioned before, this series was originally planned to be 20 books long and to be followed by 2 other series, each of 20 more books. As I also may have mentioned before, the interesting thing about the series is that it doesn’t follow the same group of characters through their adventures over time, but rather each book covers a similar time line, following different characters through vastly different stories and geographies. The characters from different books meet one another from time to time, and it’s these interactions that really make the series incredible to me.
See, in your standard epic tale, the heroes travel around a landscape, encountering enemies and allies, discovering wonderful new cities and cultures and having, as my father always puts it, Many Exciting Adventures. The thing is, the enemies, allies, cities and cultures that they interact with are generally pretty one-dimensional. You have the idyllic elven wood-city (or two), you have the dashing adventurer, you have the evil monks, the haunted dwarven mine, the desert planet, the jolly but politically clever king and the corrupt vizier. Now I’m not saying that it’s bad to use these archetypes, as they’re important storytelling tools, but they are very common tropes in the genre and what Hugh Cook has done with them here is really brilliant.
Let’s take an example. There’s a warlord who shows up in a number of the books named “Watashi” which we are told is the word for blood and death in his native language. He’s generally referred to as a fearsome warrior, and not much else is said about him, but the reader (and the main characters) tend to fill in his backstory with what it is that they know of the genre, and the books never disabuse you (or them) or their preconceptions. However, one of the later books has this Watashi guy as the main character, and through his story we learn that he’s actually kind of a wimp, having “earned” his fearful name in a bet. He aspires to be a great warlord but by and large he fails.
This kind of secondary backstory isn’t just limited to the people in the story. There’s an important city on the main continent, and it’s visited numerous times in the various books. Each group that visits this city sees an entirely different aspect of it, but in each individual book, this disparity is never pointed out or even mentioned. Each group sees the city as they expect to see it, and we as the reader go along with them. One book, however, is largely set in this city, and in that book we get the true view of the city: a large metropolis, made up of many varied neighborhoods and districts.
So what we have here is a collection of books that explores the backstories and histories of basically every important player in the world, all while telling 10 different exciting adventure stories, full of fighting, intrigue, sex and slug-eating. The body of work represents a staggering detailed and varied world of enormous scope, and after reading all 10 books, it really feels like a real place to me. To think that there were originally to be 60 of these books, and twice as many just to cover the time period I do know about, is breathtaking, and it’s a little bit sad to think that the series will never be finished.